The early going can be cruel basic survival plans can be easily derailed by a city guard who plants drugs on you then demands money you don’t have, or by finding yourself deep in a region inhabited by vicious alien giraffes. While the streamlined combat is functional given how many people you can end up controlling, things can get pretty fiddly when you’re managing inventories, transferring items between 10 or more people, and trying to get your settlement running as efficiently as possible. Movement, meanwhile, is mouse-based, with the WSAD keys controlling the camera. Combat is automated, though you can make minor tweaks like defensive postures, ranged attacks and play around with squad formations. Kenshi’s mechanics and UIs have an arcane MMO feel, which can get cumbersome as your group’s numbers grow. Settlements present their own dangers: out in the wilderness you’ll face bandit and animal attacks, while settling near cities may subject you to strict taxation and other regional rules (one theocratic faction actually makes it a punishable offence not to pray regularly). At this point, Kenshi becomes a surprisingly effective management game as you research technologies, construct buildings, and assign people long lists of automated tasks like mining, farming and construction. You can have several squads in different parts of the world if you wish, or train new members as farmers and labourers so that you can build a self-sustaining settlement. Through bar-crawling and chance encounters with escaped slaves and other vagabonds, you can recruit new people, who you then take control of just like your original characters. One of the most honorable men I've ever met, but hides a dark secret In combat, he's like a honed, focused wildfire, but he must constantly keep himself in check, lest the flames roar out of control.Beyond that? Perhaps you search the wilderness for artefacts or lore titbits, hunt down bounties for the myriad factions, join up with anti-slavers, or just set up shop on a busy trade route and try to make an honest living. "He is a quiet man, but just oozes confidence. He requires medication at regular intervals in order to regulate his metabolism. If his adreneline soars too high, he regresses into a berserk, animal state, with no thought, only savage destruction. Due to the high percentage of animal DNA in his system, Kamikaze has hightened senses, strength, speed and stamina, but it comes at a dangerous price. Shortly thereafter, they met up with a small resistance team called G.I. He showed Kenshi the ropes of armed combat and modified his B.O.L.T. But the young man was not dead, and swore revenge, soon meeting up in Detroit with a machinery expert and ex-Cobra Veteran who went only by the name Blacksmith. Over the badlands of America, his own father shot him down, and he crashed and burned, apparently killed in the crash. He escaped with his B.O.L.T., his father in close pursuit in a craft of his own. On his 18th birthday, the elder Yamato signed a lucrative deal with CobraCorps, and Kenshi had had enough. However, he found out about his father's genetic experiments on his own son, and quickly became disillusioned, but carried on in the name of honor. Soon afterwards he became the youngest champion ever, and was heading towards a life of fame and fortune. Race at 15, the youngest competetor ever. His mind seemed to soak in information like a sponge and he entered his first B.O.L.T. At the tender age of 12, Kenshi was capable of feats of strength and reflexes that would make a 25 year old Olympic Gold Medalist green with envy. His father knew of his potential, even at a young age, when Kenshi displayed amazing athletic skill and a mind boggling capability for learning. Even while still in his mother's womb, he was fed intraveniously with various "cocktails" a mixture of growth hormones and various animal DNA. Yamato was literally born and bred for the B.O.L.T.
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